Posted 1 year ago

omg the Wii U

I deliberately tried to keep myself kinda out of the loop on a lot of the stuff, so all this Miiverse and junk is SUPER cool

The gamepad is incredible

I am in LOVE

Posted 1 year ago

My Top 100 Zelda Songs

#52 - Sheik’s Theme (Ocarina of Time)

Posted 1 year ago

Last night I began Paper Mario: Sticker Star for the 3DS, and I gotta say, so far it’s really fun. Surprisingly, a lot of the RPG elements are completely cut from the game, even more so than Super Paper Mario… but it’s more of an RPG than Super Paper Mario, if that makes any sense. 

No experience, no levels gained, no attack power, equipment, Flower Points, etc. The only stat you have are your Hit Points, which is an interesting design choice. Battles still play out as your typical turn based Paper Mario, only now instead of set attacks, you will choose a sticker from your album. There are tons of them, ranging from hammers, to shoes for jumping, to shells for kicking, recovery items, and a load of special stickers with awesome effects.

It’s really neat and enjoyable so far, and the writing is definitely up to par with previous games in the series, as the game has gotten a few audible chuckles out of me already. More thoughts and reactions as I progress.

Posted 1 year ago

Here’s an awesome addition to my post about Ocarina of Time: Master Quest by The Alec Delgado:

Master Quest certainly isn’t for the uninitiated, but for the observant and inquisitive types out there, it is not to be missed.

Puzzles are no longer limited to the few mechanics they overtly teach you, and there is absolutely NO hand-holding. You have to figure things out, experiment, explore, and investigate. Things you’ve been conditioned to do previously should be reexamined, and the fact that not every room has a purpose adds to the challenge. It is a true test of wit and problem-solving because, in Master Quest, just because something can be done, doesn’t mean it should be done. You have to think before you act, and weigh the impacts of your actions. The penalties for not doing this can get brutally severe. Sometimes even downright cruel.

(Remember having to do a puzzle to get an important item? Now try doing that in Master Quest only the chest contains a lowly recovery heart or rupee, and triggers a wave of monsters. You’ve just been dead-ended for your greed.)

Posted 1 year ago
My Top 50 Games from 2000-2009
#18 - The Legend of Dragoon
PlayStation, 2000
I still remember reading about this game in magazines in the late nineties. I was just really after getting into the Final Fantasy series, and this, a new RPG with an interesting sounding battle system definitely excited me. I still remember the first time I laid eyes on it like it was yesterday. I was at my best friend’s house as usual, and they were being babysat by their older cousin, who always had cool games. It was around 9 pm, and the babysitter’s parents were coming back from town. They stopped into the house and gave him a little white bag. Inside? Legend of Dragoon. The two best friends and myself went nuts with excitement, as we were all looking forward to the game. We sat there for hours, watching as he fumbled around with the excellent “addition” system, which made every battle fun. A few months later, he let me borrow it, and I set out to beat it on my own. I loved every minute of it, as the previously mentioned Addition system was the crux of most battles. Carefully timed button presses would allow your characters to do devastating combos, while building SP. Once you were far enough, you could use those SP to transform into your character’s Dragoon form, which let them use powerful magic and attacks. Every battle was fun in this game, as the awesome story, soundtrack, and art style backed it up. This is only 6 dollars on PSN, so pick it up if you’re looking for a fun, yet deep RPG. (the item system sucks)
[Song: Boss Theme 3]

My Top 50 Games from 2000-2009

#18 - The Legend of Dragoon

PlayStation, 2000

I still remember reading about this game in magazines in the late nineties. I was just really after getting into the Final Fantasy series, and this, a new RPG with an interesting sounding battle system definitely excited me. I still remember the first time I laid eyes on it like it was yesterday. I was at my best friend’s house as usual, and they were being babysat by their older cousin, who always had cool games. It was around 9 pm, and the babysitter’s parents were coming back from town. They stopped into the house and gave him a little white bag. Inside? Legend of Dragoon. The two best friends and myself went nuts with excitement, as we were all looking forward to the game. We sat there for hours, watching as he fumbled around with the excellent “addition” system, which made every battle fun. A few months later, he let me borrow it, and I set out to beat it on my own. I loved every minute of it, as the previously mentioned Addition system was the crux of most battles. Carefully timed button presses would allow your characters to do devastating combos, while building SP. Once you were far enough, you could use those SP to transform into your character’s Dragoon form, which let them use powerful magic and attacks. Every battle was fun in this game, as the awesome story, soundtrack, and art style backed it up. This is only 6 dollars on PSN, so pick it up if you’re looking for a fun, yet deep RPG. (the item system sucks)

[Song: Boss Theme 3]

Posted 1 year ago

Luckily, I was one of the people to buy a 3DS early, granting me the 3DS “Ambassador” status. One of the ten free Game Boy Advance games that was awarded was the fantastic Metroid Fusion. 

I was never a big fan of Metroid, so I put off playing this for almost a year, only trying it one day out of boredom. Boy was I ever surprised. Fusion was a challenging game, with tons and tons of secrets. It’s one of those games that give you a great sense of reward after beating a boss after a bunch of tries, something that comes too few and far between in games these days, as far as I’m concerned.

Hopefully this will come to the 3DS eShop soon, as this is one that everyone should give a try.

Posted 1 year ago

Plus/Minus: The Legend of Zelda: Ocarina of Time (Master Quest)

For the first time in about a dozen years, I just beat the Master Quest of Zelda: Ocarina of Time. Besides that, I hadn’t finished the game at all in about six years, when I last played it on a speed run. Having the game just laying around, and bored from waiting for the Wii U, I decided to give this a shot. This was the 39th game I beat this year.

Plus:

  1. The game is truly given new life on the 3DS. Item switching, map viewing, fantastic graphics, and great 3D, this is one of the best remakes I’ve ever played.
  2. No more switching to the gear screen every time you want to change boots! This was awesome.
  3. The double damage made the game more challenging, and battles more fun, but it still wasn’t hard.
  4. The new dungeon layouts here were excellent. Lots of tricky challenges, extra enemies, and devious puzzles to figure out. The Spirit Temple was especially hard.
  5. Okay, I’m not joking here, honestly, but the Water Temple was actually really good. It was laid out very well, and had a really good flow to it. Some tricky parts in terms of puzzles, but it was the second best dungeon, next to Jabu-Jabu’s Belly.
  6. The game did its best to get rid of a lot of annoying little things. The vortex room in the Water Temple? Longshot my way through it.

Minus:

  1. There were a lot of points where you needed to play the Song of Time to move blocks. Multiple times, up to 5-6 times in a row if you messed up a puzzle.
  2. A few dungeons had a lot of unused rooms that were completely optional. It seems like I skipped about half of the Fire Temple, and the Water Temple had a lot of unused space as well.
  3. While a lot of the puzzles were challenging, there were a few things you had to figure out that were just plain unfair. Spirit Temple, I’m looking at you.
  4. Bottom of the Well. This one gets its own point, since it sucked so hard.

Overall, Master Quest is a must play if you’re tired of the original game. Even just the flipping of the landscape gives you a new sense of exploration. The dungeons for the most part are fantastic, and can get quite challenging at times. I definitely recommend it to anyone who’s a fan of Zelda at all.

Posted 1 year ago

My Top 100 Zelda Songs

#53 - Mercay Island (Phantom Hourglass)

Posted 1 year ago

Tomorrow (right now in Japan) marks the 60th birthday of one of the most important people in video game history, Shigeru Miyamoto. As most of you know, Miyamoto is known as the creator of most of Nintendo’s key franchises. Mario, Donkey Kong, The Legend of Zelda, Star Fox, Pikmin, and F-Zero were all created by this incredible man. Happy birthday!

Posted 1 year ago

Thanks to a generous gift from a friend, earlier this year I played through Pokemon Trading Card Game for the Game Boy Color for the first time. Going into the game knowing absolutely nothing about the card game (despite having a girlfriend who is an avid collector, having several binders full of them), I have to admit that I fell in love with it very quickly.

The game does a great job of teaching you the basics, and does its best to help you build your own decks through a variety of tools. The game could get a little bit frustrating at times, especially early on, due to a poor deck setup and bad luck, but once you collected the cards you wanted (most of which were based on the real cards!), this became a really fun game.

Clocking in at a little over 10 hours for myself, it was a nice little distraction during the summer. If you’re a fan of Pokemon at all, I suggest hunting it down. Even better when played with the Super Game Boy!